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Ender’s Game

by Orson Scott Card

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Grade Level: 6 - 12
Literary Form: American Novel
10 Lesson Plans/42 Handouts/98 Pages

ISBN:978-1-56077-802-8
In stock
Price: $19.95 


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Description:

In this nontraditional science fiction novel, the setting could be any time, any place; the characters could be any race. Orson Scott Card explores a child’s metamorphosis from innocent to sophisticate through the grown-up ideals of leadership and control and childlike desires of fairness and play. The story focuses on a society inclined to war but highlights the values of perseverance, self-reliance, and ability to overcome adversity.




Activities:

Students examine elements of literary analysis including plot, theme, characterization, and writing style. They also analyze and respond to poetry, write creative pieces and essays, participate in large- and small-group discussions, create presentations, and complete charts and graphic organizers. Lessons encourage cooperative learning, critical thinking, and active reading. Optional activities present expanded opportunities for students to explore the novel’s themes.



Ethical Values:

Leadership
Integrity
Responsibility
Trust
Self-actualization


Ender’s Game
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