SOCIAL SMARTS
Game
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As Thoughtful Theo offers to help clean up after a party, Impulsive Ian feels bad after pushing Jill out of line, and Caring Claire thinks twice before criticizing a classmate’s new haircut, this matching game offers players a fun way to learn about the smart and not-so-smart choices they can make when communicating with friends, parents, and teachers. Facilitators have options for multiple levels of play. Players: 2–5. Time: 20–45 minutes. Grades 2–6. Franklin Learning Systems. ©2011.
Grade | Grades K-6 |
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ISBN | 9781888268997 |