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To introduce principles of global economics, this self-contained resource engages students in active learning via fun-to-do activities—games, projects, role plays, reports, and collaborative assignments.
Each of the book’s 17 chapters features a short reading followed by review questions and one or two directed activities. To cap the chapter on investing, for example, students study 12 fictional companies, invest in the "best," and track results. Other activities: "Cold War Chess," "Trade Rummy," "Sweatshop Simulation," and "Eco-Tourism Poster." Most activities can be done in one class period with materials supplied or easily found.
This title is part of the series: GOING GLOBAL
8" x 11"
Social Studies School Service