MATH MERCHANTS
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They price items and decide on sales and discounts to offer customers. As shoppers visit, proprietors make change, calculate percentages, and manage day-to-day cash flow, keeping records of income and expenses in the seller’s guide. While one student earns a salary running the store, the other student shops according to the buyer’s guide, making purchases with cash, checks, and a debit card; by trading roles, both sharpen their money-management skills. Students make decisions about what to buy and draw situation cards that add unexpected challenges. The teacher’s guide contains complete procedures, handout and money masters, activities, and answer keys. Play money is also sold separately below. The simulation runs for 10 to 15 class periods.
Copyright | 2006 |
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Publisher | Interact |
Grade | 3–6 |
ISBN | 9781573364119 |