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A simulation that combines economic understanding with American history to introduce students to the changes which occurred in marketing at the end of the 19th century.
Students “own” competing general stores, facing increased demands of their customers. They must select their inventory, decide on store hours of operation, set pay schedules, create displays, advertise, and hold sales. The simulation kit includes 35 copies of the 32-page student booklet and a teacher’s guide which provides the simulation sequence. Players: 35 students. Time: 14 class periods.
5–8; also useful in slower classes, 9–12