ROLE-PLAYING U.S. HISTORY: 20th Century
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Nine open-ended simulations put students in the midst of critical junctures in American history as they engage in activities such as understanding the issues and challenges leading up to the First World War, reenacting a 1921 labor strike, or learning about the hardships of the Dust Bowl. Other activities include a historical creative writing assignment, WWII debates, a Cold War simulation, Vietnam War peace talks, and a "Hippie Day" festival. Two bonus activities focus on 20th-century slang and historical "what-if" questions. Lessons are correlated with Common Core and national standards. Time required: 1–4 class periods.
“Di Giacomo has convincingly pointed out that simulation games provide real, authentic learning and that learning is most likely to occur when students are engaged in the material and, most importantly, when they get the chance to do something rather than simply passively receiving information. Simulation games involve students in active decision making and help them see the consequences of good and bad decisions.”
—from Essentials of Middle and Secondary Social Studies
This title is part of the series: ROLE-PLAYING U.S. HISTORY
Copyright | 2015 revised edition |
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Size | 8½" x 11" |
Publisher | Interact |
Pages | 146 |
Grade | Grades 9–12 |
ISBN | 9781560049449 |