ANCESTOR ADVENTURE
DownloadConnect with a representative to create a custom curriculum for your district.
Students plan a trip to the continent of their ancestors, making many decisions while they learn about the continents and people of our world.
They calculate time zone differences, route their trip on a map, budget, balance a bank account, and write daily journal entries. The complete unit runs 10 class periods.
This title is part of the series: ANCESTOR ADVENTURE
Publisher | Interact |
---|---|
Grade | 2–4 |
Extension | |
File Size | 5.3 MB |