ANCIENT HISTORY ACTIVATORS
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With six whole-class simulations that can be accomplished in one or two class periods, student groups tackle problems confronted by ancient peoples in establishing civilizations.
Each lesson uses a practical concern to illustrate the development of a concept indicative of civilization: the Agricultural Revolution arises from the need for food surpluses; government, for effective flood control; writing, for accurate tallying of the food supply; written laws, for keeping order in a "city of strangers"; grand architecture, for instilling a sense of community; and cultural diffusion, for growing and expanding a society. The activators provide lesson plans, background essays, handout masters, classroom schematics (when applicable), debriefing activities, and writing prompts; each may stand alone.
This title is part of the series: ANCIENT HISTORY ACTIVATORS
Copyright | 2009 |
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Size | 8½" x 11" |
Publisher | Interact |
Pages | 104 |
Grade | 6–12 |
Extension | |
File Size | 5.7 MB |