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In the nine phases of this involving, two-volume simulation, players earn points by completing exercises that explore democracy, geography, religion, art and drama, math and science, and the lasting impact of Greek civilization. Teams may build their own temples, produce mini-dramas, participate in mock athletic events, and debate the day’s important issues. Designed to be incorporated into an existing unit on Greece, each segment can be adapted to fit various lesson plans. Players: entire class. Time: 12–35 class periods.
This title is part of the series: GREAT ERAS IN HISTORY
2007 revised edition